1. BLEND SHAPES IN ZBRUSH (modeling/riggin)

    cgdiary:

    Today I had to create some blend shapes for a character. Tried the ZBrush blend shapes plugin.  You can sculpt the blend shapes you need in different layers and the plugin exports them as blend shapes for Maya.

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    PLUGIN 

    GUIDE

    TUTORIAL

    NOTE:

    • This plugin is included with a default installation of ZBrush 4R6.
    • Multiple layers and multiple SubTools can be used as desired.
     

  2. pixarpedia:

    Stunning pictures from ‘Lava’

    Take a look at these beautiful pictures from the new short ‘Lava’. They look absolutely amazing! 

    (via muggletimelord)

     

  3. Hey there SCAD students! Senior Soiree is tomorrow, if you’re interested in working on an animated film come on by!

     

  4. wannabeanimator:

    The Book of Life (2014) | Interview with Jorge R. Gutierrez, Paul Sullivan and Augusto Schillaci

     
     

  5. X-MEN Days Of Future Past VFX Breakdown by Digital Domain | CGMeetUp

     
     


  6. cgdiary:

    Today I had to create some feathers and wanted to learn how to approach this in ZBrush. Found out that the best way was with fibermesh. Watched some tutorials about it in the ZClassroom to learn the basics and a specific tutorial on feather creation.

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    FIBERMESH ZCLASSROOM

    CREATE…

     


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  8. cgdiary:

    I am trying to improve some renders of old models to update my webpage. Made some research on render passes to see if I could use this to composit my images in Photoshop and make them look nicer. I usually use the base render image + ambient occlusion + depth, and depending on the model sometimes…

     


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  10. anatomicalart:

    Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

    Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

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    Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

    Level 1 Exercises

    (Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

    1. Ball Bouncing in place, no decay (loop)
    2. Ball Bouncing across the screen
    3. Brick falling from a shelf onto the ground
    4. Simple character head turn
    5. Character head turn with anticipation
    6. Character blinking
    7. Character thinking [tougher than it sounds!]
    8. Flour Sack waving (loop)
    9. Flour Sack jumping
    10. Flour Sack falling (loop or hitting the ground)
    11. Flour Sack kicking a ball
    Level 2 Exercises
    1. Change in Character emotion (happy to sad, sad to angry, etc.)
    2. Character jumping over a gap
    3. Standing up (from a chair)
    4. Walk Cycle [oldie but goodie!]
    5. Character on a pogo stick (loop)
    6. Laughing
    7. Sneezing
    8. Reaching for an object on a shelf overhead
    9. Quick motion smear/blur
    10. Taking a deep breath [also tougher than it sounds!]
    11. A tree falling
    12. Character being hit by something simple (ball, brick, book)
    13. Run Cycle
    Level 3 Exercises
    1. Close up of open hand closing into fist
    2. Close up of hand picking up a small object
    3. Character lifting a heavy object (with purpose!)
    4. Overlapping action (puffy hair, floppy ears, tail)
    5. Character painting
    6. Hammering a nail
    7. Stirring a soup pot and tasting from a spoon
    8. Character blowing up a balloon
    9. Character juggling (loop)
    10. Scared character peering around a corner
    11. Zipping up a jacket
    12. Licking and sealing an envelope
    13. Standing up (from the ground)
    14. Pressing an elevator button and waiting for it
    15. Starting to say something but unsure of how
    Level 4 Exercises
    1. Character eating a cupcake
    2. Object falling into a body of water
    3. Two characters playing tug-of-war
    4. Character dealing a deck of cards out
    5. The full process of brushing one’s teeth
    6. A single piece of paper dropping through the air
    7. Run across screen with change in direction
    8. Sleeping character startled by alarm then returning to sleepy state
    9. Opening a cupboard and removing something inside
    10. Putting on a pair of pants
    11. Opening the “world’s best gift” and reacting
    12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
    Things to keep in mind:
    • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
    • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
    • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
    • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
    • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

    Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

    Article featured on AnimatorIsland.com 
    [Source]
    Article composed by J.K. RIKI
    MARCH 18, 2013
    Follow @AnimatorIsland on Twitter for more updates tips and tricks.

    (via codex-apollo)

     


  11. At the Eurographics Symposium on Rendering last year, Brent Burley and a team from Walt Disney Animation Studios presented a paper called, ‘Sorted Deferred Shading for Production Path Tracing’. This was the first major signal that Disney Animation was developing their own new production renderer from scratch. The central innovation described in the paper and that is at the heart of the new renderer – called Hyperion – is to find a way to path trace a scene with a lot of geometry.

     


  12. Features:
    - Access to the FleXpression Editor [the FleX rig’s unique, ABX-Picker-Styled facial control setup
    - Character gender switch control from male to female [with automated texture change function]
    - IK/FK limbs
    - Dynamic stretch and squash in limbs, torso, neck and head
    - Bendable limbs, spine and neck
    - Dynamic parents for head, hands, clavicles, hips and feet
    - Fully posable fingers and toes
    - Bold, bright, easy-to-select controls

     


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